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Devlog
History
July 31, 2022
by
RETREAM
1
v1.6 (26.7.2023) * Avoided redundant re-initializations when a video/pixel mode change requires a reinitialization of the screen/window. Note: due to technical issues, only the Windows executable has...
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v1.4
July 29, 2022
by
RETREAM
1
Lately work has been done in parallel on all the RETREAM games. It began with the objective of aligning the technically similar ones for PC so that they would handle data saving the same way, but it s...
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v1.3
July 24, 2022
by
RETREAM
While updating Huenison I noticed that a bug in some versions of gcc could cause corrupted graphics and even memory faults. Although Blastaway didn't seem affected by that problem, I thought I'd bette...
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v1.2
July 18, 2022
by
RETREAM
1
This update tries to address the issue of some joypads not being seen due to the fact that at times Windows reports D-pads as thumbsticks (see this thread here ). Moreover, it also brings some new nic...
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v1.1
November 12, 2019
by
RETREAM
1
A user reported an odd bug: after making a hiscore and entering one's name, choosing a different video mode would let the player enter his name again! The bugfix consisted in simply swapping around tw...
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Released!
November 12, 2019
by
RETREAM
2
Blastaway is finally out! Download it for free and have fun!...
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Testing complete!
November 11, 2019
by
RETREAM
Blastaway passed countless hours of testing, so now it's officially ready for release! If you've been eagerly awaiting for it to be out, then you'll be pleased to hear that it should take less than a...
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Final build (?)
November 06, 2019
by
RETREAM
1
In the last days, Blastaway was played from start to finish many times. Technically, everything was perfect. A few little ideas came to mind, though, and again I couldn't resist implementing them. Any...
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More testing, more improvements, and a new release candidate!
November 04, 2019
by
RETREAM
1
Further testing suggested a few new little ideas that I found irresistible: it's definitely late for new features, but still I just had to implement them. Of course, I'll repeat the testing thoroughly...
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Release candidate ready!
October 31, 2019
by
RETREAM
Some more heavy testing revealed only a little bug. While fixing it, the related graphic tiles were improved as well. Everything else was OK, so Blastaway is basically ready for release. Just to be su...
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Closer and closer to release
October 29, 2019
by
RETREAM
Work could not proceed at full steam lately, but still intensive testing revealed a few things to improve/fix (that subsequently were improved/fixed, of course). Further testing will tell whether the...
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Getting ready for release!
October 19, 2019
by
RETREAM
2
Development is complete (even the installers are done), so now Blastaway only needs to go through the final (and heavy) playtest. Then, if everything turns out to be OK, the game will be released - an...
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Video-related code improved
October 15, 2019
by
RETREAM
1
CHANGELOG Changed rendering of menu items. Added 6x zooming. Reworked/optimized CRT filters. Improved/fixed video initialization...
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Cosmetic changes to the menu
October 11, 2019
by
RETREAM
One of my supporters found the menu item blinking a bit stressful, so I went for the old solution shown in the video. I'm not 100% sure yet: maybe I'll have to use a darker color for the unselected it...
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Another maintenance release
October 10, 2019
by
RETREAM
A complete playthrough and a revision of the code revealed a few things to fix/improve. CHANGELOG Made WEAPON bonus less rare. Fixed an AI-related bug. Fixed milestone when resuming (it was restored i...
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Maintenance release
October 07, 2019
by
RETREAM
CHANGELOG Changed slightly darkening of arenas start screen background. Fixed (again) Gjawor's AI (it might get stuck due to a missing check). Fixed wor spawning delay calculation (it became negative...
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All wors done!
October 05, 2019
by
RETREAM
1
CHANGELOG Added Frowor. Changed Gjawor sound. Added points missing to milestone to HUD. Reworked HUD. Fixed Gjawor's AI (it could decide to turn when not allowed). Fixed/optimized trimming of most sha...
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More steps towards perfection
September 23, 2019
by
RETREAM
2
CHANGELOG Made Exxwor shoot. Reworked arenas start screen (darkened background, changed heading, added wors list). Touched up a few arenas. Touched up some Exxwor frames. Replaced scrolltext with cycl...
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1 wor to go!
September 21, 2019
by
RETREAM
1
The Exxwor, the wor that appears at THE WAREHOUSE stage, has been added, so now only one wor remains to be done! Additionally, this build comes with a major bugfix and other nice improvements. CHANGEL...
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Stage-relative checkpoints added!
September 19, 2019
by
RETREAM
When a new stage is reached, the whole game state gets saved so that it will be possible to resume the game anytime from the same state by means of a menu option. Side note: I had considered giving th...
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THE MACHINE ROOMS stage is complete!
September 16, 2019
by
RETREAM
1
A major step towards the completion of the whole game has just been made. Plus a few other little improvements. Also, the final decision has been made: the full game will be free ! CHANGELOG Added THE...
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1 tile to go!
September 14, 2019
by
RETREAM
Only the explosive object tile of THE MACHINE ROOMS stage remains to be drawn - and since all the other stages are done, tile-wise the game is 1 tile away from being complete!...
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THE MACHINE ROOMS stage is WIP
September 13, 2019
by
RETREAM
The picture shows THE MACHINE ROOMS stage in its current state. Only a few tiles and sounds are missing, and when they are in place, all the game stages will be complete!...
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Dmewor's graphics improved
September 08, 2019
by
RETREAM
CHANGELOG Improved Dmewor's graphics. Given Dmewor its own shadows...
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Dmewor is done!
September 07, 2019
by
RETREAM
The wor specific to THE OUTER WALLS stage is done (so now only two remain to be done). CHANGELOG Added Dmewor graphics and sound. Changed behavioural parameters of Czywor and Dmewor. Added temporary A...
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Stage-specific wors!
September 06, 2019
by
RETREAM
This feature remained in the queue for a long time, but it finally made it to the game! At the moment, code aside, there is only one new wor (shown in the animation) that makes use of it, but three mo...
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Lots of new content ready!
September 02, 2019
by
RETREAM
1
THE CONTROLS ROOM (formerly THE LABS) stage is finished, and so are all the 50 arenas! CHANGELOG Fixed some shadows of stage CAVES tiles. Added 31st color and improved graphics with it. Added THE CONT...
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LABS stage graphics finished!
August 31, 2019
by
RETREAM
Apart from minor changes that might be done in future, also this tileset is done!...
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Work on LABS stage tiles continues...
August 30, 2019
by
RETREAM
Keeping on pushing pixels for the LABS stage tiles...
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LABS stage graphics WIP
August 29, 2019
by
RETREAM
The LABS stage graphics are currently being pixelled...
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New features added and a few bugs squashed!
August 23, 2019
by
RETREAM
1
This releases puts together a few new nice features and some bugfixes. CHANGELOG Added M.I.A. bonus - clearing an arena without losing a soldier awards 1000 points. Increased milestone step to 30000 p...
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Higher scores!
August 21, 2019
by
RETREAM
1
Wizard of Wor , the game Blastaway inspires to, has a DOUBLE SCORE bonus: if the player manages to kill the Worluk before it flees, the next dungeon will award a double score. Blastaway just had to ha...
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Gameplay improvements
August 19, 2019
by
RETREAM
This update improves some key gameplay aspects and, in particular, fixes the bug that made beams pass through fast-moving wors without killing them (the so-called "tunneling bug"). CHANGELOG Fixed tun...
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A small but key change
August 17, 2019
by
RETREAM
The soldier weapon is now centered relatively to his body, so it is easier to hit wors especially when the soldier is pointing west/east. Also, the HUD should be less intrusive and more readable now...
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A new stage and ten new arenas to enjoy!
August 13, 2019
by
RETREAM
This build represents a major step as it adds lots of content and brings quite a number of additional improvements. CHANGELOG Added stage THE WAREHOUSE (previously THE CELLARS/JAILS). Added 8 arenas...
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THE JAILS stage under construction
August 10, 2019
by
RETREAM
The creation of THE JAILS (formerly THE CELLARS) stage is well underway. The image shows the WIP tileset (bottom) and a test arena (top)...
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A brand-new stage and tons of other improvements!
August 06, 2019
by
RETREAM
Finally Blastaway has more than one stage (i.e. setting), which means more graphics to enjoy, greater sense of progression (as the stages change every 10 arenas), and more arenas to play (20 in all no...
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THE CAVES stage is complete!
August 05, 2019
by
RETREAM
THE CAVES stage has been finished (but it might still be improved in future, of course)! (Public release coming up shortly; for the moment being only Patrons have access to it.)...
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New stage (THE CAVES) almost complete!
August 04, 2019
by
RETREAM
THE CAVES stage is nearing completion: only the alternative wall tiles (32 in all) and the corresponding shadows are missing. Also, lots of other changes have been done. As soon as the stage is comple...
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Improved looks
July 30, 2019
by
RETREAM
This update mostly brings cool enhancements to the graphics. CHANGELOG Redrawn wor kill animation (and changed associated sound effect accordingly). Improved graphics of tiles, destroyable objects exp...
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More noise!
July 28, 2019
by
RETREAM
Arenas feature now some blocks that can be destroyed by shooting at them: at first, that might seem useful to wander around more easily, but, on second thought, that also makes life easier to wors! In...
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A less traumatic start.
July 23, 2019
by
RETREAM
Previously, the entrance was such that the player had to enter the arena very carefully, a enemies might hide behind the arch, and only their shadows could be seen behind the entrance bars. I decided...
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Blastaway lands on AmigaOS 4!
July 20, 2019
by
RETREAM
This minor maintenance release comes with a big news item: Blastaway has been ported to AmigaOS 4 ! CHANGELOG Improved "game completed" music. Assigned all the joypad buttons the "select" function. Ch...
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Treats for eyes and ears!
July 18, 2019
by
RETREAM
One of Blastaway's key features is that sprites can be partially hidden behind walls and doors, so the player has to be careful when moving around. At times, though, now he can find help in the brand-...
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Enemies 99% done!
July 16, 2019
by
RETREAM
Enemies 99% done! Now also Exxwor (the equivalent of the Wizard in Wizard of Wor) has a face... oh, well, the appropriate black space inside the hood. (For the record, enemies will be 100% done when B...
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Dmewor is done!
July 15, 2019
by
RETREAM
If you hear a menaceful buzz, Dmewor s deadly close. CHANGELOG Given Dmewor its own sprites and sound. Added an arena. Added a note to the manual...
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Czywor has an identity now!
July 13, 2019
by
RETREAM
Finally, also Czywor has its own voice and sprites. (Dmewor and Exxwor are still waiting to undergo the same treatment, but it's likely that Baqwor will be completely redesigned, first.) CHANGELOG Ext...
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Maintenance release
July 09, 2019
by
RETREAM
Nothing spectacular, but this contains an important bugfix. CHANGELOG Restored old input assignments for pause ([ESC] = pause/abort; any key/button = unpause). Touched up some graphics a little bit. F...
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Keys and doors!
July 05, 2019
by
RETREAM
From now on, wandering around the Blastaway arenas requires the player to collect keys and open doors with them - a little puzzle element that spices up the gameplay further ;) CHANGELOG Added keys an...
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Let them spit fire!
June 29, 2019
by
RETREAM
Enemies aren't that dangerous if they can't shoot, are they? Well, now Akrwor, Baqwor, and Czywor will happily shoot at the soldier - they do it in different ways, but the result is the same: deadly...
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Enter Baqwor!
June 27, 2019
by
RETREAM
1
Blastaway , like Wizard of Wor , features 5 different types of enemies (called wors ). And, again like Wizard of Wor , it assigns them some weird names: Arkwor , Baqwor , Czywor , Dmewor , Exxwor (fro...
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Beam me up!
June 24, 2019
by
RETREAM
New gameplay feature: teleporters ! Wizard of Wor had two connected gates at the sides of the screen that allowed the player to go from one to another, from the left side of the screen to the right on...
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Lots of cool additions
June 21, 2019
by
RETREAM
This update brings lots of little things that make the game more polished... and way cooler! CHANGELOG Added bouncing arrow that indicates the active soldier in the entrance area. Made "I'm ready" wal...
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Let the music play!
June 19, 2019
by
RETREAM
Work on the musical side of Blastaway has started. Given the Amiga -inspired style of the game, music just had to be composed as 4 channel tracker modules! For the moment being, all the tunes feature...
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Many tweaks
June 17, 2019
by
RETREAM
Second update today! Lots of tweaks here and there that make the game more and more polished. CHANGELOG Added bonus-specific sound effects. Implemented caching of stage data. Tweaked static screens, t...
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90s vibes!
June 17, 2019
by
RETREAM
Blastaway is stylistically a 16 bit game, so the temporary graphics have finally been replaced to give the appropriate 90s vibes! CHANGELOG Reworked interface graphics (logo, fonts, background). Added...
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The first wails of enemies
June 15, 2019
by
RETREAM
Enemies start talking! Some growl when they sense you're close, some continuously utter ominous noises, some do even worse... and more is to come ;) Also, the first proper HUD makes its debut (althoug...
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Heads-Up Display
June 14, 2019
by
RETREAM
Today the game (finally) had a (minimal, LED-style) HUD added. This had the consequence of giving the final push towards putting the entrance at the center of the screen for a more balanced look. So,...
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More polish, more content, more everything!
June 13, 2019
by
RETREAM
CHANGELOG Added enemies spawning visual effect. Renamed "life/lives" as "soldier/soldiers" everywhere (that reflects better the fact that there are multiple soldiers, each with a single life, rather t...
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More bonuses!
June 12, 2019
by
RETREAM
This update brings lots of important changes (although many are hidden under the hood) and also more bonuses! CHANGELOG Added bonuses: life (awards a life); points (awards 500 points) time (resets the...
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Bonuses start appearing!
June 08, 2019
by
RETREAM
Bonuses start appearing (and more will come with the next update)! CHANGELOG Added time bonus. Added shadows to enemies. Assigned the menu select function also to the ALT, CONTROL, SHIFT, and TAB keys...
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Test on Linux+Wine: success!
June 06, 2019
by
RETREAM
Like all the other RETREAM games for Windows , also Blastaway runs perfectly on Linux thanks to Wine ...
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The audio side needed some love, too.
June 06, 2019
by
RETREAM
Today most of the changes affected the audio side of the game. CHANGELOG Implemented a sounds playback system that ensures sounds are always played and that allows setting the volume on a per-sound ba...
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Explosions!
June 05, 2019
by
RETREAM
Although there's still a long way to go, Blastaway feels better and better. CHANGELOG Redrawn first enemy. Touched up soldier graphics. Added explosions. The initial attempt at drawing the first enemy...
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Main character redesigned
June 03, 2019
by
RETREAM
Made the entrance close automatically upon death of soldier controlled by the player (otherwise, dying at the entrance would put the other soldiers at risk, which is likely to turn into a game over if...
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Quick fix
June 02, 2019
by
RETREAM
This version simply fixes an issue with joypads (pressing a button in the static screens didn't simply exit the screen but produced other side effects due to a function that had not been updated)...
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Minor update
June 01, 2019
by
RETREAM
CHANGELOG Refined handling of enemies quickness (they smoothly become faster within a level and, at the beginning of a level, they are slightly faster than at the begining of the previous level). Touc...
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It feels like a game now!
May 31, 2019
by
RETREAM
Finally Blastaway feels like a real game, rather than just an engine! It is even actually possible to play through all the currently available arenas* and complete the game... and even make it to the...
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Let there be enemies!
May 28, 2019
by
RETREAM
Enemies have finally appeared! They aren't 100% ready yet, though - this is what there is at the moment: 3 AIs (out of 5); spawning logic (enemies spawn according to certain level-relative criteria; n...
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Graphical engine improved (and more)
May 24, 2019
by
RETREAM
CHANGELOG Added stage/level data loading. Added support for "raised" tiles to graphical engine. Added arch to tileset. Improved font...
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Shooting added - and you can try it yourself!
May 22, 2019
by
RETREAM
Controls changed/improved and shooting added. From now on, you can try the latest build anytime by downloading the archive from the main page ;)...
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Menu added
May 20, 2019
by
RETREAM
Before continuing with the development of the game engine, a (minimal) menu just had to be added. It's very likely that the graphics will change along the way (the music might well, stay, instead), bu...
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Project started!
May 18, 2019
by
RETREAM
2
The development of Blastaway started a few days ago. You'll discover where the game is going little by little through the information and the devlog updates that will be shared here. (The attached ani...
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