The audio side needed some love, too.

Today most of the changes affected the audio side of the game.


  • Implemented a sounds playback system that ensures sounds are always played and that allows setting the volume on a per-sound basis.
  • Made volume of explosions sounds depend on the distance to the soldier.
  • Added entrance gate sound.
  • Changed explosion sound (maybe not be final yet).
  • Avoided abrupt clipping of sounds at the end of a level.
  • Fixed animation of fast-moving enemies.
  • Fixed handling of beam hits.
  • Made various other changes.

Files 2 MB
Jun 06, 2019

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