The audio side needed some love, too.
Today most of the changes affected the audio side of the game.
- Implemented a sounds playback system that ensures sounds are always played and that allows setting the volume on a per-sound basis.
- Made volume of explosions sounds depend on the distance to the soldier.
- Added entrance gate sound.
- Changed explosion sound (maybe not be final yet).
- Avoided abrupt clipping of sounds at the end of a level.
- Fixed animation of fast-moving enemies.
- Fixed handling of beam hits.
- Made various other changes.
Blastaway.zip 2 MB
Jun 06, 2019
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