Let there be enemies!


Enemies have finally appeared! They aren't 100% ready yet, though - this is what there is at the moment:

  • 3 AIs (out of 5);
  • spawning logic (enemies spawn according to certain level-relative criteria; not shown in the animation);
  • acceleration logic (enemies accelerate every once in a while; not shown in the animation).

This is how the AIs behave:

  • one makes enemies wander randomly around (see wolf-like enemies in the animation);
  • one makes enemies wander randomly around, except that they will follow the soldier when he is aligned with them (see dinosaur-like enemy in the animation);
  • one makes enemies wander randomly around, except that they will follow the soldier when he is not too far away (see scorpion-like enemies in the animation).

This is what needs to be done:

  • 2 AIs (out of 5);
  • collision handling;
  • graphics.

Note that the ememies sprites in the animation are only temporary placeholders, and have been stolen from Wizard of Wor, the game Blastaway is mainly inspired to.

CHANGELOG

  • started adding enemies;
  • started adding entrance;
  • added lives;
  • touched up / extended graphics;
  • made lots of internal changes.

Files

Blastaway.zip 2 MB
May 28, 2019

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