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QUOD INIT EXIT IIo
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Devlog
Progress report 10
December 28, 2024
by
RETREAM
7
2024 began with some promising work on the TOWERS zone of QUOD INIT EXIT IIo, but then the game was sidelined by other projects. Now that the year is ending, work resumed! Zone status: * code/features...
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Progress report 9
October 29, 2024
by
RETREAM
3
Unfortunately, the development of the game is progressing as slowly as ever. Since no further development will be done this year, I thought I had better show you at least the progress done back in Jan...
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History
June 24, 2023
by
RETREAM
1
Preview 7 (24.6.2023) * Fixed the handling of killing of baddies (in a very rare case, if the PIG-OF-STEEL mode ended before the explosion animation ended and Zampo remained close to it, a collision a...
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Preview 6
May 12, 2023
by
RETREAM
5
Finally another preview is ready! This is what it includes: * quickstart guide * intro * manual * full zones 1 and 4 * placeholders for zones 2 and 3 * crippled zone 5 * placeholder for outro This is...
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Progress report 8
May 05, 2023
by
RETREAM
3
Quick update. The release of the 6th preview is taking longer than I had anticipated because, after getting the game to build again, I felt ashamed of releasing a preview that would reflect the develo...
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Progress report 7
April 03, 2023
by
RETREAM
3
After releasing the previous preview, work continued and brought the changes listed at the bottom. Then, the unforeseen happened: a friend came home, we talked about books and I mentioned an Amiga gam...
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Progress report 6
October 10, 2022
by
RETREAM
3
The release of the next preview is nearing! Among other things, it will feature some new mechanics and a bigger (but only about 40% complete) FUN PARK zone map - the animgif shows a little timelapse a...
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Progress report 5
September 18, 2022
by
RETREAM
3
The development continues slowly, but still quite some progress is being made. I'll post a full changelog when I release the next preview (soonish), but for the moment being I'll just report that the...
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Progress report 4
June 08, 2022
by
RETREAM
1
There's been quite some progress since the previous preview video. The most notable changes are: * new technical/gameplay mechanics have been added; * the FORTRESS zone map has been finished; * the te...
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Progress report 3
June 07, 2022
by
RETREAM
1
[Originally posted on May 30, 2022] Development goes on. Slowly, but progress is being made daily. A milestone just reached is that the last zone (FORTRESS) map has finally been finished! (This doesn'...
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Progress report 2
June 07, 2022
by
RETREAM
1
[Originally posted on May 26, 2022] Development has been progressing quite nicely: * Almost finished the FORTRESS zone map. * Added mechanism for performing real-time arbitrary changes to maps (and us...
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Progress report 1
June 07, 2022
by
RETREAM
1
[Originally posted on April 14, 2022] After a few years dedicated mostly to Amiga projects, lately I've resumed the work on QUOD INIT EXIT IIo . I'm progressing at snail pace, but at least things are...
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Preview 1
June 07, 2022
by
RETREAM
1
[Originally posted on March 16, 2020] WHY A PREVIEW? I never release previews, but this time several reasons added up and convinced me to go for it: the development has been sluggish in the last 3 yea...
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