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QUOD INIT EXIT IIo
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Devlog
Progress report 9
October 29, 2024
by
RETREAM
3
Unfortunately, the development of the game is progressing as slowly as ever. Since no further development will be done this year, I thought I had better show you at least the progress done back in Jan...
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History
June 24, 2023
by
RETREAM
1
Preview 7 (24.6.2023) * Fixed the handling of killing of baddies (in a very rare case, if the PIG-OF-STEEL mode ended before the explosion animation ended and Zampo remained close to it, a collision a...
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Preview 6
May 12, 2023
by
RETREAM
5
Finally another preview is ready! This is what it includes: * quickstart guide * intro * manual * full zones 1 and 4 * placeholders for zones 2 and 3 * crippled zone 5 * placeholder for outro This is...
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Progress report 8
May 05, 2023
by
RETREAM
3
Quick update. The release of the 6th preview is taking longer than I had anticipated because, after getting the game to build again, I felt ashamed of releasing a preview that would reflect the develo...
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Progress report 7
April 03, 2023
by
RETREAM
3
After releasing the previous preview, work continued and brought the changes listed at the bottom. Then, the unforeseen happened: a friend came home, we talked about books and I mentioned an Amiga gam...
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Progress report 6
October 10, 2022
by
RETREAM
3
The release of the next preview is nearing! Among other things, it will feature some new mechanics and a bigger (but only about 40% complete) FUN PARK zone map - the animgif shows a little timelapse a...
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Progress report 5
September 18, 2022
by
RETREAM
3
The development continues slowly, but still quite some progress is being made. I'll post a full changelog when I release the next preview (soonish), but for the moment being I'll just report that the...
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Progress report 4
June 08, 2022
by
RETREAM
1
There's been quite some progress since the previous preview video. The most notable changes are: * new technical/gameplay mechanics have been added; * the FORTRESS zone map has been finished; * the te...
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Progress report 3
June 07, 2022
by
RETREAM
1
[Originally posted on May 30, 2022] Development goes on. Slowly, but progress is being made daily. A milestone just reached is that the last zone (FORTRESS) map has finally been finished! (This doesn'...
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Progress report 2
June 07, 2022
by
RETREAM
1
[Originally posted on May 26, 2022] Development has been progressing quite nicely: * Almost finished the FORTRESS zone map. * Added mechanism for performing real-time arbitrary changes to maps (and us...
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Progress report 1
June 07, 2022
by
RETREAM
1
[Originally posted on April 14, 2022] After a few years dedicated mostly to Amiga projects, lately I've resumed the work on QUOD INIT EXIT IIo . I'm progressing at snail pace, but at least things are...
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Preview 1
June 07, 2022
by
RETREAM
1
[Originally posted on March 16, 2020] WHY A PREVIEW? I never release previews, but this time several reasons added up and convinced me to go for it: the development has been sluggish in the last 3 yea...
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