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QUOD INIT EXIT IIo
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Devlog
History
May 13, 2023
by
RETREAM
5
Preview 6 (12.05.2023) * Added 8 new baddies (they are 16 in all now). * Re-added stopping of food/drinks generation after Zampo starves (found a way to do it basically at no cost). * Saved 234 to 244...
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Preview 6
May 12, 2023
by
RETREAM
5
Finally another preview is ready! This is what it includes: * quickstart guide * intro * manual * full zones 1 and 4 * placeholders for zones 2 and 3 * crippled zone 5 * placeholder for outro This is...
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Progress report 8
May 05, 2023
by
RETREAM
3
Quick update. The release of the 6th preview is taking longer than I had anticipated because, after getting the game to build again, I felt ashamed of releasing a preview that would reflect the develo...
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Progress report 7
April 03, 2023
by
RETREAM
3
After releasing the previous preview, work continued and brought the changes listed at the bottom. Then, the unforeseen happened: a friend came home, we talked about books and I mentioned an Amiga gam...
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Preview 5
October 11, 2022
by
RETREAM
5
One more massive preview - and this time only 3 months after the previous one ;) Preview 5 (11.10.2022) * Made the game over trigger as soon as the belly meter becomes zero (before there was a grace p...
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Progress report 6
October 10, 2022
by
RETREAM
3
The release of the next preview is nearing! Among other things, it will feature some new mechanics and a bigger (but only about 40% complete) FUN PARK zone map - the animgif shows a little timelapse a...
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Progress report 5
September 18, 2022
by
RETREAM
3
The development continues slowly, but still quite some progress is being made. I'll post a full changelog when I release the next preview (soonish), but for the moment being I'll just report that the...
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Preview 4
July 08, 2022
by
RETREAM
3
After more than 2 years... a new - and massive - playable preview is out! The changelog below speaks for itself. Enjoy! Preview 4 (08.07.2022) * Made Zampo jump only when he is not moving upwards alre...
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Progress report 4
June 08, 2022
by
RETREAM
1
There's been quite some progress since the previous preview video. The most notable changes are: * new technical/gameplay mechanics have been added; * the FORTRESS zone map has been finished; * the te...
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Progress report 3
June 07, 2022
by
RETREAM
1
[Originally posted on May 30, 2022] Development goes on. Slowly, but progress is being made daily. A milestone just reached is that the last zone (FORTRESS) map has finally been finished! (This doesn'...
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Progress report 2
June 07, 2022
by
RETREAM
1
[Originally posted on May 26, 2022] Development has been progressing quite nicely: * Almost finished the FORTRESS zone map. * Added mechanism for performing real-time arbitrary changes to maps (and us...
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Progress report 1
June 07, 2022
by
RETREAM
1
[Originally posted on April 14, 2022] After a few years dedicated mostly to Amiga projects, lately I've resumed the work on QUOD INIT EXIT IIo . I'm progressing at snail pace, but at least things are...
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Preview 3
June 07, 2022
by
RETREAM
1
[Originally posted on March 21, 2020] Preview 3 (21.03.2020) * Fixed newly introduced bug that made it impossible to finish the CLIFFS zone. * Fixed newly introduced bug that corrupted colors in the t...
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Preview 2
June 07, 2022
by
RETREAM
1
[Originally posted on March 20, 2020] Preview 2 (20.03.2020) * Replaced the map of the CLIFFS zone in the with a newer one which includes a new little gameplay feature...
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Preview 1
June 07, 2022
by
RETREAM
1
[Originally posted on March 16, 2020] WHY A PREVIEW? I never release previews, but this time several reasons added up and convinced me to go for it: the development has been sluggish in the last 3 yea...
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