Progress report 8
Quick update.
The release of the 6th preview is taking longer than I had anticipated because, after getting the game to build again, I felt ashamed of releasing a preview that would reflect the development state of October - so, I said to myself that it was about time to finish the first (FUN PARK) zone (which was about 50% complete)! It was not easy at all*, but finally it is done. Only some decorations are missing (mostly clouds). Along the way, I also made various other improvements both to the FUN PARK zone and the global code.
*But not because of lack of technical resources: I had enough CPU cycles and RAM, and plenty of characters left, but I struggled with coming up with new, interesting and feasible ideas.
Get QUOD INIT EXIT IIo
QUOD INIT EXIT IIo
Unconventional, groundbreaking platformer [C64]
Status | Released |
Author | RETREAM |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
Languages | English |
More posts
- History6 days ago
- Release announcement24 days ago
- Progress report 1732 days ago
- Progress report 1634 days ago
- Progress report 1538 days ago
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- Progress report 1361 days ago
- Progress report 1265 days ago
- Technical insights and a piece of news71 days ago
- Progress report 11Mar 05, 2025