Progress report 13

Now that, after countless modifications, reallocations and additions, the design of the charset is almost finished (only 1 black, 3 brown, 1 pink and 2 middle grey characters remain to be defined), I could allocate some more characters to improve this machinery here.
Also, the map design has progressed quite nicely. I'd say that the zone is 30% done now.
One thing that kind of bothers me is that there some byproduct characters (i.e. characters with a background color different from the one that they were designed for) that really look promising and ask to be used for something, but I still haven't figured out how/where (but this is rather normal, given that, being the charset so new and constantly changing, I'm not fully accustomed to it yet).
Anyway, soon I'll take a break from graphics and map to finish the music: I need to know the final size of the music, as that will determine how much RAM remains for the map and its associated effects. That break will allow me to return to the chartset with fresh eyes.
QUOD INIT EXIT IIo
Alternative free-scrolling platformer [C64]
Status | In development |
Author | RETREAM |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
Languages | English |
More posts
- Progress report 126 days ago
- Technical insights and a piece of news12 days ago
- Progress report 11Mar 05, 2025
- Progress report 10Dec 28, 2024
- Progress report 9Oct 29, 2024
- HistoryJun 24, 2023
- Preview 6May 12, 2023
- Progress report 8May 05, 2023
- Progress report 7Apr 03, 2023
Comments
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This behind-the-scenes graphics editing..it sounds interesting. You hardly ever see the actual creative process. Nice to read about it.
Glad you appreciate it :)
I had considered to provide also a full technical explanation of how it works, but unfortunately it would take a huge amount of time, so I decided to devote that time to the actual development (which is now progressing at full steam!).