Progress report 13

Now that, after countless modifications, reallocations and additions, the design of the charset is almost finished (only 1 black, 3 brown, 1 pink and 2 middle grey characters remain to be defined), I could allocate some more characters to improve this machinery here.
Also, the map design has progressed quite nicely. I'd say that the zone is 30% done now.
One thing that kind of bothers me is that there some byproduct characters (i.e. characters with a background color different from the one that they were designed for) that really look promising and ask to be used for something, but I still haven't figured out how/where (but this is rather normal, given that, being the charset so new and constantly changing, I'm not fully accustomed to it yet).
Anyway, soon I'll take a break from graphics and map to finish the music: I need to know the final size of the music, as that will determine how much RAM remains for the map and its associated effects. That break will allow me to return to the chartset with fresh eyes.
Get QUOD INIT EXIT IIo
QUOD INIT EXIT IIo
Unconventional, groundbreaking platformer [C64]
Status | Released |
Author | RETREAM |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
Languages | English |
More posts
- History11 days ago
- Release announcement29 days ago
- Progress report 1737 days ago
- Progress report 1639 days ago
- Progress report 1543 days ago
- Progress report 1453 days ago
- Progress report 1269 days ago
- Technical insights and a piece of news75 days ago
- Progress report 11Mar 05, 2025
Comments
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This behind-the-scenes graphics editing..it sounds interesting. You hardly ever see the actual creative process. Nice to read about it.
Glad you appreciate it :)
I had considered to provide also a full technical explanation of how it works, but unfortunately it would take a huge amount of time, so I decided to devote that time to the actual development (which is now progressing at full steam!).