History
QUOD INIT EXIT IIo » Devlog
v1.2 (30.8.2025)
* Forbade Zampo to jump into the FACTORY zone drawbrige-like barrier when it lifts.
* Improved the "1 2 3 4 tower" area of the FACTORY zone to enforce the intended order of the switches.
* Caught [RESTORE] presses while Zampo's phrase shows at the beginning of zones.
v1.1 (20.8.2025)
* Fixed the upper-left corner of the FACTORY zone (Zampo could get stuck there).
* Improved a barrier in the FACTORY zone.
* Improved a barrier in the CLIFFS zone.
* Added a message from Zampo at the beginning of every zone.
* Improved the initialization of the zones.
* Touched up the quickstart guide and the manual.
v1.0 (2.8.2025)
* First release.
Files
cartridge image (.crt) 159 kB
25 days ago
Get QUOD INIT EXIT IIo
Buy Now$8.99 USD or more
QUOD INIT EXIT IIo
Unconventional, groundbreaking platformer [C64]
Status | Released |
Author | RETREAM |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
Languages | English |
More posts
- Release announcement43 days ago
- Progress report 1751 days ago
- Progress report 1653 days ago
- Progress report 1557 days ago
- Progress report 1467 days ago
- Progress report 1380 days ago
- Progress report 1284 days ago
- Technical insights and a piece of news90 days ago
- Progress report 11Mar 05, 2025