Progress report 11
QUOD INIT EXIT IIo » Devlog
Finally one more zone (i.e. level) of the game is complete! Enter the mad scientist's TOWERS! (Yes, it's also a tribute to a certain famous C64 game.) Making this zone has been even tougher than the other ones due to the fake 3D perspective, which increases the already extreme complexity of drawing the tiles, designing the map and writing the zone-specific code.
Moreover, the maps of the CLIFFS and FORTRESS zones has been made bigger and better and all the rest received quite a number of improvements too!
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QUOD INIT EXIT IIo
Unconventional, groundbreaking platformer [C64]
Status | Released |
Author | RETREAM |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
Languages | English |
More posts
- History49 days ago
- Release announcement67 days ago
- Progress report 1775 days ago
- Progress report 1677 days ago
- Progress report 1581 days ago
- Progress report 1491 days ago
- Progress report 13Jun 26, 2025
- Progress report 12Jun 22, 2025
- Technical insights and a piece of newsJun 16, 2025
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