Progress report 3
QUOD INIT EXIT IIo » Devlog

[Originally posted on May 30, 2022]
Development goes on. Slowly, but progress is being made daily.
A milestone just reached is that the last zone (FORTRESS) map has finally been finished! (This doesn't mean that all the maps are done: for the moment being, only the maps of zones 4 and 5 are done, so those for zones 1-3 still don't exist.)
The attached animation shows a few workstages since work on it resumed earlier this year (yep, it's scaled down: you certainly don't want to see the map before even having a go at it, do you? By the way, the scale factor is 25%, as the original map is 2048x864).
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QUOD INIT EXIT IIo
Unconventional, groundbreaking platformer [C64]
| Status | Released |
| Author | RETREAM |
| Genre | Platformer |
| Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
| Languages | English |
More posts
- History98 days ago
- Release announcementAug 02, 2025
- Progress report 17Jul 25, 2025
- Progress report 16Jul 23, 2025
- Progress report 15Jul 19, 2025
- Progress report 14Jul 08, 2025
- Progress report 13Jun 26, 2025
- Progress report 12Jun 22, 2025
- Technical insights and a piece of newsJun 16, 2025
- Progress report 11Mar 05, 2025
