Progress report 5
QUOD INIT EXIT IIo » Devlog


The development continues slowly, but still quite some progress is being made. I'll post a full changelog when I release the next preview (soonish), but for the moment being I'll just report that the maps have grown bigger. In particular, the CLIFFS zone map is now 80 pixels taller (the overall size is now 2048x928), which allowed to have the underground section develop as a proper network of tunnels. In the meanwhile, enjoy this couple of sneak peeks ;)
Get QUOD INIT EXIT IIo
QUOD INIT EXIT IIo
Zampo is on a mission (and as hungry as ever) [C64]
Status | In development |
Author | RETREAM |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
Languages | English |
More posts
- HistoryOct 13, 2022
- Preview 5Oct 11, 2022
- Progress report 6Oct 10, 2022
- Preview 4Jul 08, 2022
- Progress report 4Jun 08, 2022
- Progress report 3Jun 07, 2022
- Progress report 2Jun 07, 2022
- Progress report 1Jun 07, 2022
- Preview 3Jun 07, 2022
Comments
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The way the portal heals has been modified, so the animation shown earlier is no longer valid - now it works on a line-by-line basis and looks as shown here:
Looking forward to this! Perhaps we could distribute the next demo, exclusively on the ZZAP! 64 cover disk? (November 21st). Keep up the nice work!
Thanks a lot for the appreciation and the proposal :)
However, I prefer to make the preview freely downloadable by anyone, and I hope to have it out much earlier than that - the only thing that's holding it back is that I want it to have a less incomplete FUN PARK zone (i.e. first level) map.
But if you feel like having a look at the preview right away (and additional/insider information), so that you can talk about it in the mag, feel free to contact me by email (contact_retream_com) ;)