Progress report 5
QUOD INIT EXIT IIo » Devlog


The development continues slowly, but still quite some progress is being made. I'll post a full changelog when I release the next preview (soonish), but for the moment being I'll just report that the maps have grown bigger. In particular, the CLIFFS zone map is now 80 pixels taller (the overall size is now 2048x928), which allowed to have the underground section develop as a proper network of tunnels. In the meanwhile, enjoy this couple of sneak peeks ;)
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QUOD INIT EXIT IIo
Unconventional, groundbreaking platformer [C64]
Status | Released |
Author | RETREAM |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
Languages | English |
More posts
- History6 days ago
- Release announcement24 days ago
- Progress report 1732 days ago
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- Technical insights and a piece of news71 days ago
- Progress report 11Mar 05, 2025