Progress report 4
QUOD INIT EXIT IIo » Devlog
There's been quite some progress since the previous preview video. The most notable changes are:
* new technical/gameplay mechanics have been added;
* the FORTRESS zone map has been finished;
* the text reader (used for the documentation, the intro and the outro) has been rewritten to be faster and show text with 0.5 lines spacing.
This video shows a little bit of all that and, additionally, a test that has been made for the PARK zone: the idea was to create a map based on the graphics of the first QUOD INIT EXIT game, but it turned out to be bad both graphically and from a gameplay point of view.
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QUOD INIT EXIT IIo
Unconventional, groundbreaking platformer [C64]
Status | Released |
Author | RETREAM |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
Languages | English |
More posts
- History50 days ago
- Release announcement68 days ago
- Progress report 1776 days ago
- Progress report 1678 days ago
- Progress report 1582 days ago
- Progress report 1493 days ago
- Progress report 13Jun 26, 2025
- Progress report 12Jun 22, 2025
- Technical insights and a piece of newsJun 16, 2025
- Progress report 11Mar 05, 2025