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QUOD INIT EXIT IIo

Unconventional, groundbreaking platformer [C64] · By RETREAM

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26
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History
6
NOTICE If you wish to preserve your current progress when updating, please send an email to contact@retream.com from the email address used to purchase the game...
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Release announcement
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9 years in the making, oodles of love and sweat poured into it, and now QUOD INIT EXIT IIo is ready to run on your Commodore 64 !...
Progress report 17
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The manual review is done. I thought I'd let you have a look at it so that you can get an idea of the gameplay and get ready to play. This is not a text but a (...
Progress report 16
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The development is essentially complete: all that's left to do is a couple of final testing runs, manual review, a little trailer and the itch.io cover image. I...
Progress report 15
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The development of the FACTORY zone is complete! The relief and satisfaction can't be put in words. Along the way, the other zones have been improved and extend...
Progress report 14
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Zampo loves unconditionally all food, but loves chocolate more than everything! So, he just has to start his quest from a chocolate factory ;) The only zone tha...
Progress report 13
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Now that, after countless modifications, reallocations and additions, the design of the charset is almost finished (only 1 black, 3 brown, 1 pink and 2 middle g...
Progress report 12
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The development of the missing zone (FACTORY) is underway. As seen in the animation, to carry out his quest, Zampo sometimes has to collect potties also from in...
Topic
Last post
StickyTip #8
Always duck when an Evil Master is about to pass above Zampo 's head, as Zampo might sit and, due to his increased heigh...
started by RETREAM 57 days ago
97 views
No replies yet
StickyTip #7
If you are stuck or need to return quickly to (a place close to) the active checkpoint, touch an Evil Master or somethin...
started by RETREAM 58 days ago
75 views
No replies yet
StickyTip #6
It's best to use portals only when there's nothing else to do. And, when you break out of the "suspended" state, mind th...
started by RETREAM 59 days ago
83 views
No replies yet
StickyTip #5
Use the turbofart to land on otherwise unreachable places. To recharge it, catch the Gasorade bottles or kill baddies by...
started by RETREAM 60 days ago
70 views
No replies yet
StickyTip #4
Whenever you get a chance, operate the switches , as they open the barriers and/or build the paths that will give Zampo...
started by RETREAM 61 days ago
78 views
No replies yet
StickyTip #3
When Zampo takes a rest on top of some peculiar zone-specific tiles, he becomes golden, faster and immune to the Evil Ma...
started by RETREAM 62 days ago
78 views
No replies yet
StickyTip #2
Catch spinach cans! Besides filling the belly a little bit, they allow (for 10 seconds) Zampo to kill the baddies and, a...
started by RETREAM 63 days ago
95 views
No replies yet
StickyTip #1
Zampo gets assisted when landing on platforms and can stand on them with just with a pair of paws, but, if you push him...
started by RETREAM 63 days ago
101 views
No replies yet
QUOD INIT EXIT IIo's huge maps lends themselves to this very alternative use ;) This is the first and successful proof...
started by RETREAM 6 days ago
2 replies
16 views
This game is great, you've got the difficulty and gameplay spot on :) Is there a way to save progress to the cartridge w...
started by s120l 28 days ago
3 replies
67 views
You might find this review+interview video on BastichB 64K interesting: If you like it and have friends that might be in...
started by RETREAM 30 days ago
59 views
No replies yet
I discovered this game through BastichB's channel and loved hearing the story of how you made this. The passion and comm...
started by cataclysam 40 days ago
1 reply
69 views
A truly stunning game that I thoroughly enjoyed! RETREAM stands for quality. I created my longplay with the help of save...
started by VIPER's Retrogame videos 42 days ago
4 replies
105 views
Another amazibg looking game by RETREAM! Wow
started by TheAmigaGuru 61 days ago
1 reply
101 views
This is the full version?
started by RetroChlop 63 days ago
1 reply
101 views
Ciao Simone, complimenti per il bellissimo gioco che hai creato per il pluri decorato e millenario Sua Maesta' C64, Quod...
started by Amiga64 65 days ago
3 replies
94 views
Hi, i see now is "In development" is correct or now is released ?
started by amigos 67 days ago
1 reply
88 views
I played iim and it looks like it's scrolling at 25 fps, but the preview videos for iio are clearly scrolling at the ful...
started by gfyffe Feb 22, 2025
3 replies
134 views
very good
started by Marco Cappellari Jun 26, 2023
1 reply
220 views
I can see the amount of effort put into this. Its truly a remarkable game engine that should be exploited further! Reall...
started by Matr5 May 30, 2023
1 reply
189 views
https://ibb.co/zNfLn3c (valid 1 week)
started by noggerinos May 13, 2023
1 reply
191 views
This game and the series it is a part of is worthy of Jeff Minter-like accolades. It has that vibe.
started by The Highlander May 07, 2023
1 reply
153 views
Very nice game! More information about our German-language preview can be found here (switch on automatic subtitles, if...
started by Radio PARALAX Nov 07, 2022
3 replies
221 views
This game is shaping up really nicely.. I played the IIm when it was first relased and seeing it evolve to a huge game l...
started by hayesmaker64 Jul 19, 2022
1 reply
213 views
those levels look like a pain in the rear ham. i dig the graphics, but the levels... sigh.. nah... not really my thing...
started by noggerinos Jul 09, 2022
1 reply
197 views
very good game
started by Marco Cappellari Jun 07, 2022
1 reply
141 views