There's been quite some progress since the previous preview video. The most notable changes are: new technical/gameplay mechanics have been added; the FORTRESS...
[Originally posted on May 30, 2022] Development goes on. Slowly, but progress is being made daily. A milestone just reached is that the last zone (FORTRESS) map...
[Originally posted on May 26, 2022] Development has been progressing quite nicely: Almost finished the FORTRESS zone map. Added mechanism for performing real-ti...
[Originally posted on April 14, 2022] After a few years dedicated mostly to Amiga projects, lately I've resumed the work on QUOD INIT EXIT IIo . I'm progressing...
March 21, 2020 Fixed newly introduced bug that made it impossible to finish the CLIFFS level. Fixed newly introduced bug that corrupted colors in the tunnel sec...
[Originally posted on March 21, 2020] Fixed newly introduced bug that made it impossible to finish the CLIFFS level. Fixed newly introduced bug that corrupted c...
[Originally posted on March 16, 2020] WHY A PREVIEW? I never release previews, but this time several reasons added up and convinced me to go for it: the develop...