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History
June 13, 2023
by
RETREAM
2
v3.24 (18.6.2024) * Adapted to and built against latest custom framework (which removes the useless and potentially counterproductive 1-second wait at startup). v3.23 (24.4.2024) * Built against lates...
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v3.16
August 19, 2021
by
RETREAM
While working on the SkillGrid update, backporting to it all the improvements I recently made to my other projects, I realized that those improvements came with a couple of new bugs. MeMO was affected...
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v3.15
August 14, 2021
by
RETREAM
1
Let there be sounds! One more update, and this one brings sound effects back! I had removed - or better, omitted - them back in 2003, when I heavily reworked MeMO v1. These days I have rewritten the s...
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v3.14
August 01, 2021
by
RETREAM
MeMO gets yet another update - and a rather meaty one! Prominent changes (for more details, check out the changelog below): made suitable for Amiga CD³² ; added numbers to cards; improved graphics a...
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v3.13
June 26, 2021
by
RETREAM
2
Working on the icons of Follix (another game I'm about to release soon), convinced me to add icons also for the floppy disk and the manual of MeMO . This triggered yet another update... v3.13 (26.6.20...
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v3.11
June 01, 2021
by
RETREAM
BatteMan reported a bug in the community section here on itch.io and, after checking out the code, I realized that I had introduced a bug (probably the cause of the reported issue, which unfortunately...
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v3.10
May 29, 2021
by
RETREAM
1
Lately I realized I could make the startup and cleanup code of SkillGrid more robust, so I improved it further. Then, I made similar (and more general) changes to my own custom framework (not used by...
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A.I.
October 21, 2018
by
RETREAM
1
As documented in the other devlog posts, over the years MeMO has been reworked/updated several times and released in three very different shapes. However, one feature always remained unimplemented: an...
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