Adding a sub-game (?)
There are about 100 kB of RAM and 4 kB of floppy space left, and I'm trying to come up with something to use them and make the game better before releasing it. One of the options I'm considering is adding to SkillGrid a little sub-game based on this dot-matrix engine I wrote a few months ago. I've been itching to make a game with it for a long while, but I never came up with an idea that convinced me. This really feels like the proper occasion to use it.
For the tech geeks...
This engine for AGA Amigas displays 4 colors (+ background color), has chunky dots (i.e. each dot can be written or read with single byte memory accesses), and doesn't require any chunky-to-planar conversion (i.e. it's almost as if it were a hardware native video mode). I have a few variants of it, including one that has non-dotted background graphics.
For the curious ones...
Computer simulations of pinball dot-matrix displays fascinated me ever since I saw Pinball Fantasies. In fact, I've faked them in a couple of my games (an unreleased game and the old versions of MeMO) and even based a whole game (Huenison) on them. Less than one year ago I pulled my A1200 out of the closet and powered it up again. It had been many years since I had coded something for it, and this is one of the results of the experiments I started doing on it.
Get SkillGrid
SkillGrid
Elaborate dynamic endless shoot'em up [Amiga]
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- HistoryJan 06, 2024
- v1.4Jan 06, 2024
- v1.3May 22, 2022
- v1.2Apr 12, 2022
- v1.2 PRESS PLAY ON TAPE Edition previewApr 10, 2022
- v1.1betaMar 12, 2022
- v1.1 longplaySep 27, 2021
- v1.1 in the worksSep 09, 2021
- v1.0 releaseApr 26, 2019
- CDs readyApr 17, 2019