Mission "DreamWeb" greatly improved


The  mission DreamWeb was great already, but now it's even better!

Changes:

  • more parts of the story have been added;
  • more locations have been added;
  • the map has been reworked and extended;
  • the teleporting locations have been made to match exactly the game's;
  • texts have been improved/changed;
  • levels names (e.g. City Streets, St. Septimus Church, etc.) have been added so that they are displayed every time the player passes to a different level.

Note: the last change uses a new feature that has been added to the game on purpose, and that has been subsequently used also for the missions Tribute to Asimov and Wizard of Wor.

Mission summary:

  • the names are as per the game;
  • the layout of level 3 is a 1:1 tile-by-tile representation of Ryan's place;
  • the layout of level 2 is a tile-by-tile representation of the car park;
  • the layout of level 1 is an almost 1:1 tile-by-tile representation of the church;
  • the layout of level 0 represents the symbol drawn in the Diary of a (Mad?)Man;
  • level -1 is a generic representation (created without reference other than decades old memories) of the cell accessible from the bottom-right corner of the altar screen;
  • the layout of level -2 is a 1:1 tile-by-tile representation of church catacombs;
  • the layout of level -3 is an almost 1:1 tile-by-tile representation of the underground locations;
  • the layout of level -100 is an almost 1:1 tile-by-tile representation of the DreamWeb (plus the additions of the paths that bring to the teleporting rooms);
  • the access code of Eden's flat (2865) is used for a little puzzle;
  • the order of the killings is as per the game;
  • the order of the passages in level -100 reflects the sequence of the doors in the DreamWeb;
  • level -100 is accessed/left by teleporting as Ryan travels to/from the DreamWeb by a similar mechanism;
  • the locations Ryan is teleported to when leaving the DreamWeb are as per the game.

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