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Catch, dogde, and shoot! [Amiga] · By
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3 days ago
Great news: development is complete ! Now work on the packaging for the RGCD release has started. CHANGELOG Added skull baddie. Added milestones. Fine-tuned gam...
15 days ago
There's a lot to see in this new video preview! In fact, it shows many of the changes from the (massive) changelog below. CHANGELOG Changed music from 14-bit mo...
SkillGrid on Amiga CD³²
29 days ago
Major piece of news: as you can see from the pictures sent by a couple of testers, SkilGrid has been adapted to the Amiga CD³² ! Other changes: added missiles...
Adding a sub-game (?)
38 days ago
There are about 100 kB of RAM and 4 kB of floppy space left, and I'm trying to come up with something to use them and make the game better before releasing it...
41 days ago
The game is getting closer and closer to completion (in fact, there is almost no floppy disk space left)! This eighth preview demonstrates these new features...
New proof-of-concept background graphics
45 days ago
Third totally different version of background graphics. This is just a proof-of-concept, and the final graphics will mosy likely look different. As a bonus, thi...
47 days ago
Development slowed down a bit in the past couple of months, but still a number of (important) changes have been made: added bossfights; added CHASE cell (the UF...
93 days ago
CHANGELOG Implementeed procedural generation of bottom and middle layers. Redrawn bottom and middle layers graphics. Added spaceship tilting. Touched up music...
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