SkillGrid on Amiga CD³²
SkillGrid » Devlog
Major piece of news: as you can see from the pictures sent by a couple of testers, SkilGrid has been adapted to the Amiga CD³²!
Other changes:
- added missiles;
- changed the way the MULTIPLIER cell deactivates;
- changed the behaviour of the REPAIR and DAMAGE cells in Music Mode;
- made timer tick when 10 or less time units remain;
- refined gameplay parameters;
- multiplied points by 5;
- added pause;
- added 4 new UFO types;
- touched up some graphics;
- made screens transitions 100% smooth;
- made many internal improvements/optimizations/fixes;
- improved/adapted/extended manual.
Note: the sub-game idea based on the dot-matrix engine mentioned previously had to be dismissed due to lack of space.
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SkillGrid
Elaborate dynamic endless shoot'em up [Amiga]
More posts
- HistoryJan 06, 2024
- v1.4Jan 06, 2024
- v1.3May 22, 2022
- v1.2Apr 12, 2022
- v1.2 PRESS PLAY ON TAPE Edition previewApr 10, 2022
- v1.1betaMar 12, 2022
- v1.1 longplaySep 27, 2021
- v1.1 in the worksSep 09, 2021
- v1.0 releaseApr 26, 2019
- CDs readyApr 17, 2019