TECHNICAL FEATURES SHOWN IN THE VIDEO
- 3 parallax layers scrolling at a variable speed (up to 16 pixels/frame - such limit is not technical, but only to keep the game playable)
- 1 fixed layer for the HUD (and possibly other graphical effects)
- Real transparencies (each color can have any 8 bit degree of transparency)
- A 16 colors sprite plus a 3 colors sprite
- The music is a temporary placeholder; it's the fabulous tracker module Cortouchka by El Mobo/Frédéric Motte
- Despite the video was uploaded in lossless quality, the compression applied by YouTube degraded it a lot.
- For more information, check out the other previews in the same playlist (https://www.youtube.com/playlist?list=PLTcu31bC_SYniQ9YcaT5p-L-GQqnAyt9h).
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