History


June 7, 2022

  • Fixed a few things in the manual.

May 26, 2022

  • Changed properties of some tiles so that food/drink items do not spawn on top them, becoming uncatchable.
  • Fixed baddies X initialization (the spawning code is distributed across multiple frames to spread the load, but it defined the X before the final position was validated; given that, in the meanwhile, the screen most likely scrolled, at the time of spawning the X could have been unsuitable - and thus caused the baddies, in some circumstances, to appear out of nothing).
  • Fixed sprites clipping code (the fact that the screen is narrower/shorter due to scrolling was not taken into account because of some wrong labels and a constant was off by 1).
  • Made some optimizations.
  • Renamed meters: "belly satisfaction meter" -> "belly meter"; "turbofart charge meter" -> "turbofart meter".
  • Touched up manual.

March 20, 2020

  • Fixed a few things in the manual.

March 16, 2020

  • Fixed a few things in the manual.

December 16, 2016

  • Redesigned graphically water pools.
  • Touched up map in a few spots.
  • Saved some memory (which allowed the above).
  • Improved documentation.
  • Added AmigaOS installer.
  • Improved Windows installer.

June 8, 2016

  • First release.

Get QUOD INIT EXIT IIm

Leave a comment

Log in with itch.io to leave a comment.