History
QUOD INIT EXIT IIm » Devlog
June 7, 2022
- Fixed a few things in the manual.
May 26, 2022
- Changed properties of some tiles so that food/drink items do not spawn on top them, becoming uncatchable.
- Fixed baddies X initialization (the spawning code is distributed across multiple frames to spread the load, but it defined the X before the final position was validated; given that, in the meanwhile, the screen most likely scrolled, at the time of spawning the X could have been unsuitable - and thus caused the baddies, in some circumstances, to appear out of nothing).
- Fixed sprites clipping code (the fact that the screen is narrower/shorter due to scrolling was not taken into account because of some wrong labels and a constant was off by 1).
- Made some optimizations.
- Renamed meters: "belly satisfaction meter" -> "belly meter"; "turbofart charge meter" -> "turbofart meter".
- Touched up manual.
March 20, 2020
- Fixed a few things in the manual.
March 16, 2020
- Fixed a few things in the manual.
December 16, 2016
- Redesigned graphically water pools.
- Touched up map in a few spots.
- Saved some memory (which allowed the above).
- Improved documentation.
- Added AmigaOS installer.
- Improved Windows installer.
June 8, 2016
- First release.
Get QUOD INIT EXIT IIm
QUOD INIT EXIT IIm
Zampo is on a mission (and as hungry as ever) [C64]
Status | Released |
Author | RETREAM |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
Languages | English |
More posts
- Manual updated (once more)18 days ago
- Bugfix update30 days ago
- Manual updated (again)Mar 20, 2020
- Manual updatedMar 16, 2020
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