Bugfix update
QUOD INIT EXIT IIm » Devlog
While working on QUOD INIT EXIT IIo I discovered a couple of bugs that affected also its predecessor QUOD INIT EXIT IIm, so I fixed the latter right away. While at it, I made also some other improvements - and resisted the temptation to make the gameplay/graphics like QUOD INIT EXIT IIo.
Note: ironically, the QUOD INIT EXIT IIo preview has not been updated.
May 26, 2022
- Changed properties of some tiles so that food/drink items do not spawn on top them, becoming uncatchable.
- Fixed baddies X initialization (the spawning code is distributed across multiple frames to spread the load, but it defined the X before the final position was validated; given that, in the meanwhile, the screen most likely scrolled, at the time of spawning the X could have been unsuitable - and thus caused the baddies, in some circumstances, to appear out of nothing).
- Fixed sprites clipping code (the fact that the screen is narrower/shorter due to scrolling was not taken into account because of some wrong labels and a constant was off by 1).
- Made some optimizations.
- Renamed meters: "belly satisfaction meter" -> "belly meter"; "turbofart charge meter" -> "turbofart meter".
- Touched up manual.
Files
IIm / C64 cartridge and disk images (.crt + .d64 in .zip) 55 kB
May 26, 2022
IIm / AmigaOS package (.lha) 1 MB
May 26, 2022
IIm / Windows installer (.exe) 2 MB
May 26, 2022
Get QUOD INIT EXIT IIm
QUOD INIT EXIT IIm
Alternative free-scrolling platformer [C64]
Status | Released |
Author | RETREAM |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Commodore 64, Cute, jumping, Pixel Art, Puzzle-Platformer, Retro, Sprites |
Languages | English |
More posts
- HistoryAug 01, 2022
- Documentation and installers updateAug 01, 2022
- Manual updated (once more)Jun 07, 2022
- Manual updated (again)Mar 20, 2020
- Manual updatedMar 16, 2020
Leave a comment
Log in with itch.io to leave a comment.